JANE TINGLEY

Plant (iPod), 2008
Eight potted plants with sound systems embedded in the pots respond to the movements of gallery visitors. When visitors are present, “the sounds of the closest plants drift in and out of stories told in multiple languages.” Because the sounds are soft, visitors crouch down and lean into the plants to hear the stories. When no visitors are present, the pots emit the sound of humans breathing.1

1 Translife: International Triennial of New Media Art, Fan Di’an and Zhang Ga, Eds., Liverpool University Press, 2013, p. 255.

ANTI-VJ

AntiVJ is a collective that creates large-scale, audio-visual installations.

The Ark, Romain Tardy & Squeaky Lobster, 2013
The Ark paints sound-synced video on to a field of cactus; the project is "an ephemeral, site specific installation built around the cacti that line the Aljibe, at the heart of the Ethnobotanical Garden of Oaxaca."1

1 AntiVJ, The Ark info

DANIEL ROZIN

WOODEN MIRROR, 2005

Participants stand in front of the Wooden Mirror and their faces are reflected on a “screen” of wooden pixels. The image is created by changing the angle of the wooden block; blocks appear lighter or darker based on the angle and amount of light that is reflected back.

See videos of the project: Wooden Mirror 1 and Wooden Mirror 2.

KYLE McDONALD and ARTURO CASTRO

Face Substitution and Scramble Suit, 2011
Face-tracking software maps a digital mesh on to your face; that mesh is skinned with the facial features of another person. As a result, your head and upper body appear on screen but your facial features are distorted. The skinned mesh aligns with the movement of your head, so the mask appears to be three dimensional.

See also FaceShiftOSC, an app that recognizes your specific facial features and creates a real-time 3D model of your face.